resets hud
| 631 | |
| 632 | // resets hud |
| 633 | void ResetHUD() { |
| 634 | int i; |
| 635 | |
| 636 | for (i = 0; i < MAX_HUD_ITEMS; i++) { |
| 637 | if (HUD_array[i].stat && !(HUD_array[i].flags & HUD_FLAG_LEVEL) && !(HUD_array[i].flags & HUD_FLAG_PERSISTANT)) { |
| 638 | FreeHUDItem(i); |
| 639 | } |
| 640 | } |
| 641 | } |
| 642 | |
| 643 | // clears out HUD level items |
| 644 | void ResetHUDLevelItems() { |
no test coverage detected