renders the secondary monitor gauge
| 567 | |
| 568 | // renders the secondary monitor gauge |
| 569 | void RenderSecondaryMonitor(tGauge *gauge, bool modified) { |
| 570 | if (Disable_secondary_monitor) |
| 571 | return; |
| 572 | |
| 573 | if (gauge->functional) { |
| 574 | float alphas[4]; |
| 575 | |
| 576 | alphas[0] = 1.0f; |
| 577 | alphas[1] = 1.0f; |
| 578 | alphas[2] = 1.0f; |
| 579 | alphas[3] = 1.0f; |
| 580 | |
| 581 | int hud_image = get_weapon_hud_image(Player_num, PW_SECONDARY); |
| 582 | |
| 583 | DrawGaugeMonitor(gauge->pts, hud_image, 0.5f, alphas); |
| 584 | |
| 585 | if (!Render_gauge_moving) { |
| 586 | int x1, y; |
| 587 | |
| 588 | gauge->pts[0].p3_flags &= (~PF_PROJECTED); |
| 589 | g3_ProjectPoint(&gauge->pts[0]); |
| 590 | x1 = gauge->pts[0].p3_sx; |
| 591 | y = gauge->pts[0].p3_sy; |
| 592 | |
| 593 | grtext_SetFancyColor(GR_RGB(0, 180, 0), GR_RGB(0, 180, 0), GR_RGB(0, 180, 0), GR_RGB(0, 180, 0)); |
| 594 | grtext_SetFlags(0); |
| 595 | grtext_Printf(x1 + HUD_X(5), y + HUD_Y(10), "%s", |
| 596 | TXT(Static_weapon_ckpt_names[Players[Player_num].weapon[PW_SECONDARY].index][0])); |
| 597 | grtext_SetFlags(GRTEXTFLAG_SATURATE); |
| 598 | grtext_Printf(x1 + HUD_X(5), y + HUD_Y(10), "%s", |
| 599 | TXT(Static_weapon_ckpt_names[Players[Player_num].weapon[PW_SECONDARY].index][0])); |
| 600 | if (strlen(TXT(Static_weapon_ckpt_names[Players[Player_num].weapon[PW_SECONDARY].index][1]))) { |
| 601 | grtext_SetFlags(0); |
| 602 | grtext_Printf(x1 + HUD_X(5), y + HUD_Y(20), "%s", |
| 603 | TXT(Static_weapon_ckpt_names[Players[Player_num].weapon[PW_SECONDARY].index][1])); |
| 604 | grtext_SetFlags(GRTEXTFLAG_SATURATE); |
| 605 | grtext_Printf(x1 + HUD_X(5), y + HUD_Y(20), "%s", |
| 606 | TXT(Static_weapon_ckpt_names[Players[Player_num].weapon[PW_SECONDARY].index][1])); |
| 607 | y = y + HUD_Y(10); |
| 608 | } |
| 609 | grtext_SetFlags(0); |
| 610 | grtext_Printf(x1 + HUD_X(15), y + HUD_Y(20), "%d", |
| 611 | Players[Player_num].weapon_ammo[Players[Player_num].weapon[PW_SECONDARY].index]); |
| 612 | grtext_SetFlags(GRTEXTFLAG_SATURATE); |
| 613 | grtext_Printf(x1 + HUD_X(15), y + HUD_Y(20), "%d", |
| 614 | Players[Player_num].weapon_ammo[Players[Player_num].weapon[PW_SECONDARY].index]); |
| 615 | } |
| 616 | } |
| 617 | } |
| 618 | |
| 619 | // renders the shield gauge monitor |
| 620 | void RenderShieldMonitor(tGauge *gauge, bool modified) { |
no test coverage detected