| 291 | static int Total_memory_saved = 0; |
| 292 | |
| 293 | void FreeAllTextures() { |
| 294 | for (int i = 0; i < MAX_TEXTURES; i++) { |
| 295 | if (GameTextures[i].used) |
| 296 | FreeTexture(i); |
| 297 | } |
| 298 | } |
| 299 | |
| 300 | int InitTextures() { |
| 301 | // Initalizes the texture system |
nothing calls this directly
no test coverage detected