Clears the event list
| 87 | |
| 88 | // Clears the event list |
| 89 | void ClearAllEvents() { |
| 90 | int i; |
| 91 | for (i = 0; i < MAX_EVENTS; i++) { |
| 92 | if (GameEvent[i].used) |
| 93 | FreeEvent(i); |
| 94 | } |
| 95 | |
| 96 | SpewInit(); |
| 97 | Render_zoom = D3_DEFAULT_ZOOM; |
| 98 | } |
| 99 | |
| 100 | // Returns an index of an allocated event |
| 101 | // or -1 if all events are spoken for |
no test coverage detected