MCPcopy Create free account
hub / github.com/DescentDevelopers/Descent3 / Cinematic_RenderFrame

Function Cinematic_RenderFrame

Descent3/gamecinematics.cpp:1185–1226  ·  view source on GitHub ↗

Renders anything that needs to be rendered for the cinematic frame

Source from the content-addressed store, hash-verified

1183
1184// Renders anything that needs to be rendered for the cinematic frame
1185void Cinematic_RenderFrame(void) {
1186 if (!Cinematic_inuse) {
1187 if (GameCinema.doing_end_transition)
1188 Cinematic_DoEndTransition();
1189 return;
1190 }
1191
1192 if (GetHUDMode() == HUD_LETTERBOX) {
1193 // clear letterbox areas
1194 Clear_screen = 4;
1195 }
1196
1197 if (GameCinema.start_transition_type != GCTT_NONE) {
1198 Cinematic_DoStartTransition();
1199 }
1200
1201 if (GameCinema.flags & GCF_DOTRANSBEFORETEXT) {
1202 // some end transitions start early...process now
1203 if (GameCinema.doing_end_transition)
1204 Cinematic_DoEndTransition();
1205
1206 // see if we should be displaying text
1207 if (Gametime >= GameCinema.text_display_start && Gametime < GameCinema.text_display_stop) {
1208 // Display text
1209 Cinematic_DrawText();
1210 }
1211
1212 } else {
1213 // see if we should be displaying text
1214 if (Gametime >= GameCinema.text_display_start && Gametime < GameCinema.text_display_stop) {
1215 // Display text
1216 Cinematic_DrawText();
1217 }
1218
1219 // some end transitions start early...process now
1220 if (GameCinema.doing_end_transition)
1221 Cinematic_DoEndTransition();
1222 }
1223
1224 if (GameCinema.callback)
1225 (*GameCinema.callback)(GCCT_FRAME);
1226}
1227
1228void Cinematic_DrawText(void) {
1229 int font_height = grfont_GetHeight(BIG_BRIEFING_FONT) + 2;

Callers 1

GameRenderFrameFunction · 0.85

Calls 4

GetHUDModeFunction · 0.85
Cinematic_DrawTextFunction · 0.85

Tested by

no test coverage detected