| 692 | extern int rend_initted; // from game.cpp |
| 693 | |
| 694 | void D3DebugStopHandler() { |
| 695 | // close off all systems for debugging. |
| 696 | if (rend_initted) { |
| 697 | rend_Close(); |
| 698 | } |
| 699 | } |
| 700 | |
| 701 | void D3DebugResumeHandler() { |
| 702 | // reopen all systems for gameplay. |
nothing calls this directly
no test coverage detected