| 699 | } |
| 700 | |
| 701 | void D3DebugResumeHandler() { |
| 702 | // reopen all systems for gameplay. |
| 703 | if (rend_initted) |
| 704 | rend_initted = rend_Init(PreferredRenderer, Descent, &Render_preferred_state); |
| 705 | |
| 706 | if (rend_initted != 0) |
| 707 | rend_initted = 1; |
| 708 | } |
| 709 | |
| 710 | #endif |
| 711 |
nothing calls this directly
no test coverage detected