Goes through all the valid points in the indoor engine and returns a unique checksum
| 67 | // Goes through all the valid points in the indoor engine and returns a unique |
| 68 | // checksum |
| 69 | int BSPGetMineChecksum() { |
| 70 | int i, t, k; |
| 71 | float total = 0; |
| 72 | int checksum; |
| 73 | |
| 74 | for (i = 0; i <= Highest_room_index; i++) { |
| 75 | room *rp = &Rooms[i]; |
| 76 | |
| 77 | if (!Rooms[i].used) |
| 78 | continue; |
| 79 | |
| 80 | if (Rooms[i].flags & RF_EXTERNAL) |
| 81 | continue; |
| 82 | |
| 83 | for (t = 0; t < rp->num_faces; t++) { |
| 84 | face *fp = &rp->faces[t]; |
| 85 | |
| 86 | for (k = 0; k < fp->num_verts; k++) { |
| 87 | total += rp->verts[fp->face_verts[k]].x; |
| 88 | total += rp->verts[fp->face_verts[k]].y; |
| 89 | total += rp->verts[fp->face_verts[k]].z; |
| 90 | } |
| 91 | } |
| 92 | } |
| 93 | |
| 94 | for (t = 0; t <= Highest_object_index; t++) { |
| 95 | object *obj = &Objects[t]; |
| 96 | vector vert; |
| 97 | |
| 98 | if (obj->type == OBJ_NONE) |
| 99 | continue; |
| 100 | |
| 101 | if (OBJECT_OUTSIDE(obj)) |
| 102 | continue; |
| 103 | |
| 104 | if (obj->lighting_render_type == LRT_LIGHTMAPS) { |
| 105 | poly_model *po = &Poly_models[obj->rtype.pobj_info.model_num]; |
| 106 | if (!po->new_style) |
| 107 | continue; |
| 108 | |
| 109 | for (k = 0; k < po->n_models; k++) { |
| 110 | bsp_info *sm = &po->submodel[k]; |
| 111 | |
| 112 | if (IsNonRenderableSubmodel(po, k)) |
| 113 | continue; |
| 114 | |
| 115 | for (int j = 0; j < sm->num_faces; j++) { |
| 116 | for (int x = 0; x < sm->faces[j].nverts; x++) { |
| 117 | GetObjectPointInWorld(&vert, obj, k, sm->faces[j].vertnums[x]); |
| 118 | total += vert.x; |
| 119 | total += vert.y; |
| 120 | total += vert.z; |
| 121 | } |
| 122 | } |
| 123 | } |
| 124 | } |
| 125 | } |
| 126 |
no test coverage detected