| 340 | static void AIPathComplete(object *obj) { GoalPathComplete(obj); } |
| 341 | |
| 342 | void AIPathMoveTurnTowardsNode(object *obj, vector *mdir, bool *f_moved) { |
| 343 | ai_path_info *aip = &obj->ai_info->path; |
| 344 | goal *g_ptr = &obj->ai_info->goals[obj->ai_info->path.goal_index]; |
| 345 | |
| 346 | bool f_too_far_from_end = false; |
| 347 | |
| 348 | // game_path *p = &GamePaths[path_info->path_id]; |
| 349 | int n = aip->cur_node; |
| 350 | int p = aip->cur_path; |
| 351 | |
| 352 | bool f_reverse = (g_ptr->flags & GF_PATH_MOVE_REVERSE_DIR) != 0; |
| 353 | |
| 354 | ai_frame *ai_info = obj->ai_info; |
| 355 | |
| 356 | vector cur_pos; |
| 357 | |
| 358 | AIPathGetCurrentNodePos(aip, &cur_pos); |
| 359 | // mprintf(0, "Cur pos = %f,%f,%f\n", XYZ(&cur_pos)); |
| 360 | |
| 361 | // mprintf(0, "1 R %d, Goal p %d, n %d\n", f_reverse, p, n); |
| 362 | |
| 363 | // mprintf(0, "s %f, %f, %f\n", XYZ(&obj->pos)); |
| 364 | // mprintf(0, "l %f, %f, %f\n", XYZ(&obj->last_pos)); |
| 365 | |
| 366 | // mprintf(0, "%d is at Node %d\n", OBJNUM(obj), n); |
| 367 | |
| 368 | bool f_force_complete_stopping = false; |
| 369 | |
| 370 | if (((!f_reverse && AIPathAtEnd(aip)) || (f_reverse && AIPathAtStart(aip))) && |
| 371 | (((goal *)(&obj->ai_info->goals[aip->goal_index]))->circle_distance == 0.0f) && |
| 372 | obj->movement_type == MT_PHYSICS) { |
| 373 | f_too_far_from_end = !AIMoveTowardsPosition(obj, &cur_pos, 1.0, true, mdir, f_moved); |
| 374 | if (!f_too_far_from_end) { |
| 375 | f_force_complete_stopping = true; |
| 376 | } |
| 377 | } else { |
| 378 | vector dir = cur_pos - obj->pos; |
| 379 | |
| 380 | if (obj->movement_type == MT_WALKING) { |
| 381 | float dot = dir * obj->orient.uvec; |
| 382 | dir -= dot * obj->orient.uvec; |
| 383 | } |
| 384 | vm_NormalizeVector(&dir); |
| 385 | |
| 386 | *mdir = dir; |
| 387 | *f_moved = false; |
| 388 | // AIMoveTowardsDir(obj, &dir); |
| 389 | } |
| 390 | // removed check if(f_reverse && (path_info->next_node < path_info->start_node)) |
| 391 | // removed check { |
| 392 | // removed check mprintf(0, "AI ERROR: Fixed a bad predefined path next_node to goal_node"); |
| 393 | // removed check path_info->next_node = path_info->start_node; |
| 394 | // removed check Int3(); |
| 395 | // removed check } |
| 396 | // removed check |
| 397 | // removed check if(!(f_reverse) && path_info->next_node > path_info->end_node) |
| 398 | // removed check { |
| 399 | // removed check mprintf(0, "AI ERROR: Fixed a bad predefined path next_node to goal_node"); |
no test coverage detected