Stops any on/off weapons that are firing
| 2654 | |
| 2655 | // Stops any on/off weapons that are firing |
| 2656 | void StopOnOffWeapon(object *obj) { |
| 2657 | // mprintf(0,"Stopping on/off weapon!\n"); |
| 2658 | obj->weapon_fire_flags &= ~WFF_ON_OFF; |
| 2659 | |
| 2660 | if (Demo_flags == DF_RECORDING) { |
| 2661 | DemoWriteObjWeapFireFlagChanged(OBJNUM(obj)); |
| 2662 | } |
| 2663 | } |
| 2664 | |
| 2665 | // Starts an on/off weapon firing |
| 2666 | void StartOnOffWeapon(object *obj, uint8_t wb_index) { |
no test coverage detected