| 963 | } |
| 964 | |
| 965 | bool ObjectsAreRelated(int o1, int o2) { |
| 966 | if ((o1 < 0) || (o2 < 0)) |
| 967 | return false; |
| 968 | |
| 969 | const object *obj1 = &Objects[o1]; |
| 970 | const object *obj2 = &Objects[o2]; |
| 971 | |
| 972 | ASSERT(obj1->handle != OBJECT_HANDLE_NONE); |
| 973 | ASSERT(obj2->handle != OBJECT_HANDLE_NONE); |
| 974 | |
| 975 | if (obj1->movement_type == MT_OBJ_LINKED || obj2->movement_type == MT_OBJ_LINKED) |
| 976 | return true; |
| 977 | |
| 978 | if (obj1->type != OBJ_SHOCKWAVE && (obj1->mtype.phys_info.flags & PF_NO_COLLIDE)) { |
| 979 | return true; |
| 980 | } |
| 981 | |
| 982 | if (obj2->type != OBJ_SHOCKWAVE && (obj2->mtype.phys_info.flags & PF_NO_COLLIDE)) { |
| 983 | return true; |
| 984 | } |
| 985 | |
| 986 | if (((obj1->type == OBJ_PLAYER) && ((obj2->type == OBJ_ROBOT) && (obj2->id == GENOBJ_CHAFFCHUNK))) || |
| 987 | ((obj2->type == OBJ_PLAYER) && ((obj1->type == OBJ_ROBOT) && (obj1->id == GENOBJ_CHAFFCHUNK)))) |
| 988 | return true; |
| 989 | |
| 990 | if (((obj1->type == OBJ_BUILDING) && (obj1->movement_type != MT_NONE) && (obj2->type == OBJ_POWERUP)) || |
| 991 | ((obj2->type == OBJ_BUILDING) && (obj2->movement_type != MT_NONE) && (obj1->type == OBJ_POWERUP))) { |
| 992 | return true; |
| 993 | } |
| 994 | |
| 995 | if (obj1->type == OBJ_DOOR && DoorwayGetPosition(&Rooms[obj1->roomnum]) == 1.0f && obj2->type == OBJ_ROBOT) |
| 996 | return true; |
| 997 | |
| 998 | if (obj2->type == OBJ_DOOR && DoorwayGetPosition(&Rooms[obj2->roomnum]) == 1.0f && obj1->type == OBJ_ROBOT) |
| 999 | return true; |
| 1000 | |
| 1001 | if (AreObjectsAttached(obj1, obj2)) |
| 1002 | return true; |
| 1003 | |
| 1004 | if (obj1->type != OBJ_WEAPON && obj2->type != OBJ_WEAPON) { |
| 1005 | if (((Gametime < obj1->creation_time + 3.0f) && obj1->parent_handle == obj2->handle) || |
| 1006 | ((Gametime < obj2->creation_time + 3.0f) && obj2->parent_handle == obj1->handle)) |
| 1007 | return true; |
| 1008 | else |
| 1009 | return false; |
| 1010 | } |
| 1011 | |
| 1012 | if (obj1->type == OBJ_WEAPON && obj1->movement_type == MT_PHYSICS && (obj1->mtype.phys_info.flags & PF_PERSISTENT) && |
| 1013 | obj1->ctype.laser_info.last_hit_handle == obj2->handle) |
| 1014 | return true; |
| 1015 | |
| 1016 | if (obj2->type == OBJ_WEAPON && obj2->movement_type == MT_PHYSICS && (obj2->mtype.phys_info.flags & PF_PERSISTENT) && |
| 1017 | obj2->ctype.laser_info.last_hit_handle == obj1->handle) |
| 1018 | return true; |
| 1019 | |
| 1020 | // See if o2 is the parent of o1 |
| 1021 | if (obj1->type == OBJ_WEAPON && (obj1->mtype.phys_info.flags & PF_NO_COLLIDE_PARENT)) { |
| 1022 | if (obj1->parent_handle == obj2->handle) |
no test coverage detected