Draws a ring for the weapon
| 2578 | |
| 2579 | // Draws a ring for the weapon |
| 2580 | void DrawWeaponRing(object *obj) { |
| 2581 | if ((Weapons[obj->id].flags & WF_IMAGE_BITMAP) || (Weapons[obj->id].flags & WF_IMAGE_VCLIP)) { |
| 2582 | DrawBlobbyWeaponRing(obj); |
| 2583 | return; |
| 2584 | } else |
| 2585 | DrawPolygonalWeaponRing(obj); |
| 2586 | } |
| 2587 | |
| 2588 | // Draws a weapon |
| 2589 | void DrawWeaponObject(object *obj) { |
no test coverage detected