Cleanup crew, don't worry about calling this guy, it's an atexit() in the init
| 587 | |
| 588 | // Cleanup crew, don't worry about calling this guy, it's an atexit() in the init |
| 589 | void TelComFree() { bm_DestroyChunkedBitmap(&Telcom_bitmap); } |
| 590 | |
| 591 | // This is the main loop for the active TelCom...think of it as a void main(void) |
| 592 | void TelComMain(bool ingame, bool SelectShip) { |
nothing calls this directly
no test coverage detected