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Function PlayerShipSpewPart

Descent3/Player.cpp:3193–3195  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

3191void PlayerShipSpewPartSub(object *obj, bsp_info *submodel, float magnitude);
3192
3193void PlayerShipSpewPart(object *obj, int subobjnum, float magnitude) {
3194 PlayerShipSpewPartSub(obj, &Poly_models[obj->rtype.pobj_info.model_num].submodel[subobjnum], magnitude);
3195}
3196
3197void PlayerShipSpewPartSub(object *obj, bsp_info *submodel, float magnitude) {
3198 vector rand_vec;

Callers 3

DeadPlayerShipHitFunction · 0.85
PlayerShipExplodeFunction · 0.85
PlayerShipBreakupFunction · 0.85

Calls 1

PlayerShipSpewPartSubFunction · 0.85

Tested by

no test coverage detected