loads a level and sets it as current level in mission */
| 1273 | /* loads a level and sets it as current level in mission |
| 1274 | */ |
| 1275 | bool LoadMissionLevel(int level) { |
| 1276 | Hud_show_controls = false; |
| 1277 | LoadLevelProgress(LOAD_PROGRESS_START, 0); |
| 1278 | if (!LoadLevel(Current_mission.levels[level - 1].filename, NULL)) { |
| 1279 | char buf[128]; |
| 1280 | snprintf(buf, sizeof(buf), TXT_MSNERROR, Current_mission.levels[level - 1].filename); |
| 1281 | SetUICallback(DEFAULT_UICALLBACK); |
| 1282 | DoMessageBox(TXT_ERROR, buf, MSGBOX_OK); |
| 1283 | LoadLevelProgress(LOAD_PROGRESS_DONE, 0); |
| 1284 | return false; |
| 1285 | } |
| 1286 | // Test to see if levels are valid |
| 1287 | bool boa = true, terrain = true; |
| 1288 | char str[255]; |
| 1289 | |
| 1290 | if (BOAGetMineChecksum() != BOA_vis_checksum) |
| 1291 | boa = false; |
| 1292 | if (GetTerrainGeometryChecksum() != Terrain_checksum) |
| 1293 | terrain = false; |
| 1294 | |
| 1295 | // JC: This isn't going to be fixed for a while, so silence the error |
| 1296 | /* |
| 1297 | if (!boa) { |
| 1298 | snprintf(str, sizeof(str), "BOA NOT VALID! %s", terrain ? "" : "TERRAINOCC NOT VALID!"); |
| 1299 | ShowProgressScreen(str, NULL, true); |
| 1300 | Sleep(2000); |
| 1301 | } */ |
| 1302 | |
| 1303 | LoadLevelText(Current_mission.levels[level - 1].filename); |
| 1304 | |
| 1305 | return true; |
| 1306 | } |
| 1307 | #define LOADBAR_X (16 * (float)Max_window_w / (float)FIXED_SCREEN_WIDTH) |
| 1308 | #define LOADBAR_Y1 (376 * (float)Max_window_h / (float)FIXED_SCREEN_HEIGHT) |
| 1309 | #define LOADBAR_Y2 (440 * (float)Max_window_h / (float)FIXED_SCREEN_HEIGHT) |
no test coverage detected