| 4557 | } |
| 4558 | |
| 4559 | void WriteFFTMChunk(CFILE *fp) { |
| 4560 | int start_pos; |
| 4561 | start_pos = StartChunk(fp, CHUNK_FFT_MOD); |
| 4562 | |
| 4563 | int i; |
| 4564 | |
| 4565 | for (i = 0; i < MAX_FORCE_FIELD_BOUNCE_TEXTURES; i++) { |
| 4566 | if (force_field_bounce_texture[i] != -1) { |
| 4567 | cf_WriteString(fp, GameTextures[force_field_bounce_texture[i]].name); |
| 4568 | cf_WriteFloat(fp, force_field_bounce_multiplier[i]); |
| 4569 | } else { |
| 4570 | cf_WriteString(fp, ""); |
| 4571 | } |
| 4572 | } |
| 4573 | |
| 4574 | EndChunk(fp, start_pos); |
| 4575 | } |
| 4576 | |
| 4577 | void WriteBNodeChunk(CFILE *fp) { |
| 4578 | int i; |
no test coverage detected