Read the texture names & build the xlate table
| 3477 | |
| 3478 | // Read the texture names & build the xlate table |
| 3479 | void ReadTextureList(CFILE *ifile) { BuildXlateTable(ifile, FindTextureName, texture_xlate, MAX_TEXTURES, -1); } |
| 3480 | |
| 3481 | void ReadPlayerStarts(CFILE *infile, int fileversion) { |
| 3482 | int i, n; |
no test coverage detected