Deal with keys that only work for testing & debugging (eg., slew)
| 1561 | |
| 1562 | // Deal with keys that only work for testing & debugging (eg., slew) |
| 1563 | void ProcessTestKeys(int key) { |
| 1564 | static int ffret = -1; |
| 1565 | int i; |
| 1566 | |
| 1567 | // Debug break |
| 1568 | if (key == KEY_SHIFTED + KEY_BACKSP) |
| 1569 | Int3(); |
| 1570 | |
| 1571 | // Handle slew keys |
| 1572 | if (Player_object->control_type == CT_SLEW) { |
| 1573 | switch (key) // Special for slew keys. Add all new debugging keys to the second switch statement. |
| 1574 | { |
| 1575 | case KEY_PAD5: |
| 1576 | SlewStop(Player_object); |
| 1577 | break; |
| 1578 | case KEY_PAD0: |
| 1579 | SlewResetOrient(Player_object); |
| 1580 | break; |
| 1581 | } |
| 1582 | } |
| 1583 | |
| 1584 | if (key == (KEY_SHIFTED + KEY_LBRACKET)) { |
| 1585 | MultiSendRequestPlayTaunt(0); |
| 1586 | } |
| 1587 | |
| 1588 | if (key == (KEY_SHIFTED + KEY_RBRACKET)) { |
| 1589 | MultiSendRequestPlayTaunt(1); |
| 1590 | } |
| 1591 | |
| 1592 | // All other debug/test keys require the DEBUGGED modifier, so bail if it's not set |
| 1593 | if (!(key & KEY_DEBUGGED)) |
| 1594 | return; |
| 1595 | |
| 1596 | switch (key & ~KEY_DEBUGGED) // for simplicity, do swich on keycode without the flag |
| 1597 | { |
| 1598 | |
| 1599 | /* |
| 1600 | ************************************************** |
| 1601 | Keys A-Z |
| 1602 | ************************************************** |
| 1603 | */ |
| 1604 | case KEY_A: |
| 1605 | |
| 1606 | DoAI = !DoAI; |
| 1607 | AddHUDMessage("AI turned %s.", DoAI ? "on" : "off"); |
| 1608 | break; |
| 1609 | |
| 1610 | case KEY_B: |
| 1611 | Game_show_sphere = (Game_show_sphere + 1) % 4; |
| 1612 | |
| 1613 | if (Game_show_sphere == 0) |
| 1614 | AddHUDMessage("No visible spheres."); |
| 1615 | else if (Game_show_sphere == 1) |
| 1616 | AddHUDMessage("Wall collision spheres(only encompass first anim frame)."); |
| 1617 | else if (Game_show_sphere == 2) |
| 1618 | AddHUDMessage("Spheres for FVI(encompass all anims)."); |
| 1619 | else if (Game_show_sphere == 3) |
| 1620 | AddHUDMessage("Object size spheres."); |
no test coverage detected