called before first call to StopTime, StartTime or CalcFrameTime
| 2774 | |
| 2775 | // called before first call to StopTime, StartTime or CalcFrameTime |
| 2776 | void InitFrameTime(void) { |
| 2777 | |
| 2778 | if (timer_paused) { |
| 2779 | mprintf(1, "Timer paused in InitFrameTime()\n"); |
| 2780 | } |
| 2781 | last_timer = timer_GetMSTime(); |
| 2782 | timer_paused = 0; |
| 2783 | } |
| 2784 | |
| 2785 | // Pauses game |
| 2786 | void PauseGame() { |
no outgoing calls
no test coverage detected