Clear out all the terrain sound bands
| 2851 | |
| 2852 | // Clear out all the terrain sound bands |
| 2853 | void ClearTerrainSound() { |
| 2854 | for (int b = 0; b < NUM_TERRAIN_SOUND_BANDS; b++) { |
| 2855 | Terrain_sound_bands[b].sound_index = -1; |
| 2856 | Terrain_sound_bands[b].low_alt = 0; |
| 2857 | Terrain_sound_bands[b].high_alt = 0; |
| 2858 | Terrain_sound_bands[b].low_volume = 0.0; |
| 2859 | Terrain_sound_bands[b].high_volume = 0.0; |
| 2860 | } |
| 2861 | } |
| 2862 | |
| 2863 | // Starts the sound on the terrain |
| 2864 | void StartTerrainSound() { |
no outgoing calls
no test coverage detected