returns true if there is an item in the inventory with the given type/id (or objhandle if id is -1, pass the object handle as the type parameter)
| 270 | // returns true if there is an item in the inventory with the given type/id (or objhandle if id is -1, pass the object |
| 271 | // handle as the type parameter) |
| 272 | bool dInven_CheckItem(Inventory *inven, int type, int id) { return inven->CheckItem(type, id); } |
| 273 | |
| 274 | // Resets the inventory, cleaning it out |
| 275 | // in_game: set to true if this is being called from during gameplay |