Inventory Remove wrapper
| 77 | |
| 78 | // Inventory Remove wrapper |
| 79 | bool InvRemove(int playernum, int type, int id) { |
| 80 | ASSERT((playernum >= 0) && (playernum < MAX_PLAYERS)); |
| 81 | |
| 82 | return Players[playernum].inventory.Remove(type, id); |
| 83 | } |
| 84 | |
| 85 | // Inventory GetTypeIDCount wrapper |
| 86 | int InvGetTypeIDCount(int playernum, int type, int id) { |