Inventory GetTypeIDCount wrapper
| 84 | |
| 85 | // Inventory GetTypeIDCount wrapper |
| 86 | int InvGetTypeIDCount(int playernum, int type, int id) { |
| 87 | ASSERT((playernum >= 0) && (playernum < MAX_PLAYERS)); |
| 88 | |
| 89 | return Players[playernum].inventory.GetTypeIDCount(type, id); |
| 90 | } |
| 91 | |
| 92 | // Inventory Reset wrapper |
| 93 | void InvReset(int playernum, bool reset_all) { |
nothing calls this directly
no test coverage detected