Inventory CheckItem wrapper
| 63 | |
| 64 | // Inventory CheckItem wrapper |
| 65 | bool InvCheckItem(int playernum, int type, int id) { |
| 66 | ASSERT((playernum >= 0) && (playernum < MAX_PLAYERS)); |
| 67 | |
| 68 | return Players[playernum].inventory.CheckItem(type, id); |
| 69 | } |
| 70 | |
| 71 | // Inventory AddItemTypeID wrapper |
| 72 | bool InvAddTypeID(int playernum, int type, int id, int aux_type, int aux_id, int flags, const char *description) { |