| 836 | } |
| 837 | |
| 838 | void GoalPathComplete(object *obj) { |
| 839 | ai_frame *ai_info = obj->ai_info; |
| 840 | goal *cur_goal = GoalGetCurrentGoal(obj); |
| 841 | |
| 842 | if (!cur_goal) |
| 843 | return; |
| 844 | |
| 845 | if (COMPLETEATOBJ(cur_goal)) { |
| 846 | int handle = cur_goal->g_info.handle; |
| 847 | object *goal_obj = ObjGet(handle); |
| 848 | |
| 849 | if ((goal_obj) && (cur_goal->g_info.pos != goal_obj->pos)) { |
| 850 | int ignore_obj = OBJNUM(goal_obj); |
| 851 | |
| 852 | if (AIPathAllocPath(obj, ai_info, cur_goal, &obj->roomnum, &obj->pos, &goal_obj->roomnum, &goal_obj->pos, 0.0f, 0, |
| 853 | obj->handle, ignore_obj)) { |
| 854 | cur_goal->next_path_time = Gametime + MIN_NEXT_PATH_INTERVAL + ps_rand() / (float)D3_RAND_MAX; |
| 855 | } |
| 856 | } else { |
| 857 | GoalClearGoal(obj, cur_goal, AIN_GOAL_COMPLETE); |
| 858 | } |
| 859 | } else { |
| 860 | GoalClearGoal(obj, cur_goal, AIN_GOAL_COMPLETE); |
| 861 | } |
| 862 | } |
| 863 | |
| 864 | void GoalClearAll(object *obj) { |
| 865 | int i; |
no test coverage detected