----------------------------------------------------------------------------- Name: RestoreDeviceObjects() Desc: Initialize scene objects. -----------------------------------------------------------------------------
| 239 | // Desc: Initialize scene objects. |
| 240 | //----------------------------------------------------------------------------- |
| 241 | HRESULT CMyD3DApplication::RestoreDeviceObjects() |
| 242 | { |
| 243 | m_pFont->RestoreDeviceObjects(); |
| 244 | |
| 245 | // Set the matrices |
| 246 | D3DXVECTOR3 vEye( 0.0f, 0.0f,-3.0f ); |
| 247 | D3DXVECTOR3 vAt( 0.0f, 0.0f, 0.0f ); |
| 248 | D3DXVECTOR3 vUp( 0.0f, 1.0f, 0.0f ); |
| 249 | D3DXMATRIX matWorld, matView, matProj; |
| 250 | D3DXMatrixIdentity( &matWorld ); |
| 251 | D3DXMatrixLookAtLH( &matView, &vEye,&vAt, &vUp ); |
| 252 | FLOAT fAspect = m_d3dsdBackBuffer.Width / (FLOAT)m_d3dsdBackBuffer.Height; |
| 253 | D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI/4, fAspect, 1.0f, 100.0f ); |
| 254 | m_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld ); |
| 255 | m_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); |
| 256 | m_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj ); |
| 257 | |
| 258 | // Set state |
| 259 | m_pd3dDevice->SetRenderState( D3DRS_DITHERENABLE, FALSE ); |
| 260 | m_pd3dDevice->SetRenderState( D3DRS_CLIPPING, FALSE ); |
| 261 | m_pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE ); |
| 262 | m_pd3dDevice->SetRenderState( D3DRS_CLIPPING, FALSE ); |
| 263 | m_pd3dDevice->SetRenderState( D3DRS_LIGHTING, FALSE ); |
| 264 | m_pd3dDevice->SetRenderState( D3DRS_ZENABLE, FALSE ); |
| 265 | m_pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE, FALSE ); |
| 266 | |
| 267 | m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1 ); |
| 268 | m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); |
| 269 | m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); |
| 270 | m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1 ); |
| 271 | m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); |
| 272 | m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); |
| 273 | m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR ); |
| 274 | m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR ); |
| 275 | |
| 276 | return S_OK; |
| 277 | } |
| 278 | |
| 279 | |
| 280 |
nothing calls this directly
no outgoing calls
no test coverage detected