Deletes Num images from the image stack - similar to glDeleteTextures().
| 121 | |
| 122 | //! Deletes Num images from the image stack - similar to glDeleteTextures(). |
| 123 | void ILAPIENTRY ilDeleteImages(ILsizei Num, const ILuint *Images) |
| 124 | { |
| 125 | iFree *Temp = FreeNames; |
| 126 | ILuint Index = 0; |
| 127 | |
| 128 | if (Num < 1) { |
| 129 | //ilSetError(IL_INVALID_VALUE); |
| 130 | return; |
| 131 | } |
| 132 | if (StackSize == 0) |
| 133 | return; |
| 134 | |
| 135 | do { |
| 136 | if (Images[Index] > 0 && Images[Index] < LastUsed) { // <= ? |
| 137 | /*if (FreeNames != NULL) { // Terribly inefficient |
| 138 | Temp = FreeNames; |
| 139 | do { |
| 140 | if (Temp->Name == Images[Index]) { |
| 141 | continue; // Sufficient? |
| 142 | } |
| 143 | } while ((Temp = Temp->Next)); |
| 144 | }*/ |
| 145 | |
| 146 | // Already has been deleted or was never used. |
| 147 | if (ImageStack[Images[Index]] == NULL) |
| 148 | continue; |
| 149 | |
| 150 | // Find out if current image - if so, set to default image zero. |
| 151 | if (Images[Index] == CurName || Images[Index] == 0) { |
| 152 | iCurImage = ImageStack[0]; |
| 153 | CurName = 0; |
| 154 | } |
| 155 | |
| 156 | // Should *NOT* be NULL here! |
| 157 | ilCloseImage(ImageStack[Images[Index]]); |
| 158 | ImageStack[Images[Index]] = NULL; |
| 159 | |
| 160 | // Add to head of list - works for empty and non-empty lists |
| 161 | Temp = (iFree*)ialloc(sizeof(iFree)); |
| 162 | if (!Temp) { |
| 163 | return; |
| 164 | } |
| 165 | Temp->Name = Images[Index]; |
| 166 | Temp->Next = FreeNames; |
| 167 | FreeNames = Temp; |
| 168 | } |
| 169 | /*else { // Shouldn't set an error...just continue onward. |
| 170 | ilSetError(IL_ILLEGAL_OPERATION); |
| 171 | }*/ |
| 172 | } while (++Index < (ILuint)Num); |
| 173 | } |
| 174 | |
| 175 | |
| 176 | void ILAPIENTRY ilDeleteImage(const ILuint Num) { |
nothing calls this directly
no test coverage detected