Reads from a memory "lump" that contains a Doom texture
| 67 | |
| 68 | //! Reads from a memory "lump" that contains a Doom texture |
| 69 | ILboolean ilLoadDoomL(const void *Lump, ILuint Size) |
| 70 | { |
| 71 | iSetInputLump(Lump, Size); |
| 72 | return iLoadDoomInternal(); |
| 73 | } |
| 74 | |
| 75 | |
| 76 | // From the DTE sources (mostly by Denton Woods with corrections by Randy Heit) |
no test coverage detected