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Functions1,867 in github.com/DentonW/DevIL

FunctionILAPIENTRY iluSetLanguage
DevIL/src-ILU/src/ilu_error.cpp:84
FunctionILAPIENTRY iluSharpen
Sharpens when Factor is in the range [1.0, 2.5]. Blurs when Factor is in the range [0.0, 1.0].
DevIL/src-ILU/src/ilu_filter.cpp:1253
FunctionILAPIENTRY iluSwapColours
Swaps the colour order of the current image (rgb(a)->bgr(a) or vice-versa). Must be either an 8, 24 or 32-bit (coloured) image (or palette).
DevIL/src-ILU/src/ilu_manip.cpp:480
FunctionILAPIENTRY iluWave
Taken from http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue2.html#Insight Hope they don't mind too much. =]
DevIL/src-ILU/src/ilu_manip.cpp:435
FunctionILAPIENTRY ilutAllegFromBitmap
Unfinished
DevIL/src-ILUT/src/ilut_allegro.cpp:105
FunctionILAPIENTRY ilutConvertToHBitmap
DevIL/src-ILUT/src/ilut_win32.cpp:234
FunctionILAPIENTRY ilutD3D10TexFromFile
DevIL/src-ILUT/src/ilut_directx10.cpp:66
FunctionILAPIENTRY ilutD3D10TexFromFileHandle
DevIL/src-ILUT/src/ilut_directx10.cpp:109
FunctionILAPIENTRY ilutD3D10TexFromFileInMemory
DevIL/src-ILUT/src/ilut_directx10.cpp:79
FunctionILAPIENTRY ilutD3D10TexFromResource
DevIL/src-ILUT/src/ilut_directx10.cpp:91
FunctionILAPIENTRY ilutD3D8MipFunc
DevIL/src-ILUT/src/ilut_states.cpp:45
FunctionILAPIENTRY ilutD3D8TexFromFile
DevIL/src-ILUT/src/ilut_directx.cpp:64
FunctionILAPIENTRY ilutD3D8TexFromFileHandle
DevIL/src-ILUT/src/ilut_directx.cpp:151
FunctionILAPIENTRY ilutD3D8TexFromFileInMemory
DevIL/src-ILUT/src/ilut_directx.cpp:91
FunctionILAPIENTRY ilutD3D8TexFromResource
DevIL/src-ILUT/src/ilut_directx.cpp:115
FunctionILAPIENTRY ilutD3D8VolTexFromFile
DevIL/src-ILUT/src/ilut_directx.cpp:78
FunctionILAPIENTRY ilutD3D8VolTexFromFileHandle
DevIL/src-ILUT/src/ilut_directx.cpp:163
FunctionILAPIENTRY ilutD3D8VolTexFromFileInMemory
DevIL/src-ILUT/src/ilut_directx.cpp:103
FunctionILAPIENTRY ilutD3D8VolTexFromResource
DevIL/src-ILUT/src/ilut_directx.cpp:133
FunctionILAPIENTRY ilutD3D9CubeTexFromFile
DevIL/src-ILUT/src/ilut_directx9.cpp:87
FunctionILAPIENTRY ilutD3D9CubeTexFromFileHandle
DevIL/src-ILUT/src/ilut_directx9.cpp:130
FunctionILAPIENTRY ilutD3D9CubeTexFromFileInMemory
_WIN32_WCE
DevIL/src-ILUT/src/ilut_directx9.cpp:100
FunctionILAPIENTRY ilutD3D9CubeTexFromResource
DevIL/src-ILUT/src/ilut_directx9.cpp:112
FunctionILAPIENTRY ilutD3D9TexFromFile
DevIL/src-ILUT/src/ilut_directx9.cpp:74
FunctionILAPIENTRY ilutD3D9TexFromFileHandle
DevIL/src-ILUT/src/ilut_directx9.cpp:299
FunctionILAPIENTRY ilutD3D9TexFromFileInMemory
DevIL/src-ILUT/src/ilut_directx9.cpp:239
FunctionILAPIENTRY ilutD3D9TexFromResource
DevIL/src-ILUT/src/ilut_directx9.cpp:263
FunctionILAPIENTRY ilutD3D9VolTexFromFile
DevIL/src-ILUT/src/ilut_directx9.cpp:227
FunctionILAPIENTRY ilutD3D9VolTexFromFileHandle
DevIL/src-ILUT/src/ilut_directx9.cpp:311
FunctionILAPIENTRY ilutD3D9VolTexFromFileInMemory
DevIL/src-ILUT/src/ilut_directx9.cpp:251
FunctionILAPIENTRY ilutD3D9VolTexFromResource
DevIL/src-ILUT/src/ilut_directx9.cpp:281
FunctionILAPIENTRY ilutD3DmTexFromFile
DevIL/src-ILUT/src/ilut_directxm.cpp:80
FunctionILAPIENTRY ilutD3DmTexFromFileHandle
DevIL/src-ILUT/src/ilut_directxm.cpp:166
FunctionILAPIENTRY ilutD3DmTexFromFileInMemory
DevIL/src-ILUT/src/ilut_directxm.cpp:106
FunctionILAPIENTRY ilutD3DmTexFromResource
DevIL/src-ILUT/src/ilut_directxm.cpp:130
FunctionILAPIENTRY ilutD3DmVolTexFromFile
DevIL/src-ILUT/src/ilut_directxm.cpp:93
FunctionILAPIENTRY ilutDisable
DevIL/src-ILUT/src/ilut_states.cpp:75
FunctionILAPIENTRY ilutEnable
DevIL/src-ILUT/src/ilut_states.cpp:69
FunctionILAPIENTRY ilutFreePaddedData
DevIL/src-ILUT/src/ilut_win32.cpp:300
FunctionILAPIENTRY ilutGLBindMipmaps
DevIL/src-ILUT/src/ilut_opengl.cpp:369
FunctionILAPIENTRY ilutGLBindTexImage
DevIL/src-ILUT/src/ilut_opengl.cpp:180
FunctionILAPIENTRY ilutGLBuildMipmaps
DevIL/src-ILUT/src/ilut_opengl.cpp:394
FunctionILAPIENTRY ilutGLLoadImage
DevIL/src-ILUT/src/ilut_opengl.cpp:681
FunctionILAPIENTRY ilutGLSaveImage
DevIL/src-ILUT/src/ilut_opengl.cpp:703
FunctionILAPIENTRY ilutGLScreen
Takes a screenshot of the current OpenGL window.
DevIL/src-ILUT/src/ilut_opengl.cpp:726
FunctionILAPIENTRY ilutGLScreenie
DevIL/src-ILUT/src/ilut_opengl.cpp:750
FunctionILAPIENTRY ilutGLSetTex
Deprecated - use ilutGLSetTex2D instead.
DevIL/src-ILUT/src/ilut_opengl.cpp:800
FunctionILAPIENTRY ilutGLSetTex2D
DevIL/src-ILUT/src/ilut_opengl.cpp:806
FunctionILAPIENTRY ilutGLSetTex3D
DevIL/src-ILUT/src/ilut_opengl.cpp:834
FunctionILAPIENTRY ilutGLSubTex
DevIL/src-ILUT/src/ilut_opengl.cpp:418
FunctionILAPIENTRY ilutGLSubTex2D
DevIL/src-ILUT/src/ilut_opengl.cpp:424
FunctionILAPIENTRY ilutGLSubTex3D
DevIL/src-ILUT/src/ilut_opengl.cpp:464
FunctionILAPIENTRY ilutGLTexImage
DevIL/src-ILUT/src/ilut_opengl.cpp:344
FunctionILAPIENTRY ilutGLTexImage_
We assume *all* states have been set by the user, including 2D texturing!
DevIL/src-ILUT/src/ilut_opengl.cpp:246
FunctionILAPIENTRY ilutGetBmpInfo
@TODO: Figure how to mess with multiple bpc's!
DevIL/src-ILUT/src/ilut_win32.cpp:315
FunctionILAPIENTRY ilutGetBoolean
DevIL/src-ILUT/src/ilut_states.cpp:191
FunctionILAPIENTRY ilutGetBooleanv
DevIL/src-ILUT/src/ilut_states.cpp:156
FunctionILAPIENTRY ilutGetHPal
@TODO: Just create a copy of the palette! Credit for this goes to the OpenGL SuperBible.
DevIL/src-ILUT/src/ilut_win32.cpp:387
FunctionILAPIENTRY ilutGetInteger
DevIL/src-ILUT/src/ilut_states.cpp:256
FunctionILAPIENTRY ilutGetIntegerv
DevIL/src-ILUT/src/ilut_states.cpp:199
FunctionILAPIENTRY ilutGetString
DevIL/src-ILUT/src/ilut_states.cpp:52
FunctionILAPIENTRY ilutGetWinClipboard
DevIL/src-ILUT/src/ilut_win32.cpp:611
FunctionILAPIENTRY ilutInit
DevIL/src-ILUT/src/ilut_main.cpp:58
FunctionILAPIENTRY ilutIsDisabled
DevIL/src-ILUT/src/ilut_states.cpp:150
FunctionILAPIENTRY ilutIsEnabled
DevIL/src-ILUT/src/ilut_states.cpp:119
FunctionILAPIENTRY ilutLoadResource
DevIL/src-ILUT/src/ilut_win32.cpp:755
FunctionILAPIENTRY ilutPopAttrib
DevIL/src-ILUT/src/ilut_states.cpp:370
FunctionILAPIENTRY ilutPushAttrib
DevIL/src-ILUT/src/ilut_states.cpp:343
FunctionILAPIENTRY ilutRenderer
DevIL/src-ILUT/src/ilut_states.cpp:385
FunctionILAPIENTRY ilutSDLSurfaceFromBitmap
Unfinished
DevIL/src-ILUT/src/ilut_sdlsurface.cpp:187
FunctionILAPIENTRY ilutSetHBitmap
DevIL/src-ILUT/src/ilut_win32.cpp:435
FunctionILAPIENTRY ilutSetHPal
DevIL/src-ILUT/src/ilut_win32.cpp:504
FunctionILAPIENTRY ilutSetInteger
DevIL/src-ILUT/src/ilut_states.cpp:264
FunctionILAPIENTRY ilutSetWinClipboard
DevIL/src-ILUT/src/ilut_win32.cpp:550
FunctionILAPIENTRY ilutWinLoadImage
Just a convenience function.
DevIL/src-ILUT/src/ilut_win32.cpp:348
FunctionILAPIENTRY ilutWinLoadUrl
DevIL/src-ILUT/src/ilut_win32.cpp:766
FunctionILAPIENTRY ilutWinPrint
DevIL/src-ILUT/src/ilut_win32.cpp:700
FunctionILAPIENTRY ilutWinSaveImage
DevIL/src-ILUT/src/ilut_win32.cpp:363
FunctionILAPIENTRY ilutXCreatePixmap
DevIL/src-ILUT/src/ilut_x11.cpp:210
FunctionILAPIENTRY ilutXLoadPixmap
DevIL/src-ILUT/src/ilut_x11.cpp:253
FunctionILAPIENTRY ilutXShmCreatePixmap
DevIL/src-ILUT/src/ilut_x11.cpp:330
FunctionILAPIENTRY ilutXShmDestroyImage
DevIL/src-ILUT/src/ilut_x11.cpp:318
FunctionILAPIENTRY ilutXShmFreePixmap
DevIL/src-ILUT/src/ilut_x11.cpp:359
FunctionILAPIENTRY ilutXShmLoadPixmap
DevIL/src-ILUT/src/ilut_x11.cpp:382
FunctionILAPIENTRY stressfree
DevIL/test/Stress/stress.cpp:46
FunctionIdleFunc
Standard glut idle function
DevIL/examples/opengl_example/gltest.c:206
FunctionIdleFunc
DevIL/examples/volume_example/3dtest.c:174
MethodInit
DevIL/cpp wrapper/il_wrap.cpp:592
MethodInit
DevIL/include/IL/devil_cpp_wrapper.hpp:712
MethodInitDeviceObjects
----------------------------------------------------------------------------- Name: InitDeviceObjects() Desc: Initialize scene objects. --------------
DevIL/examples/direct3d_example/d3dtest.cpp:205
MethodInitializeComponent
<summary> Required method for Designer support - do not modify the contents of this method with the code editor. </summary>
DevIL/bindings/DotNet/ImageViewCs/frmImageView.cs:62
MethodInitializeMask
DevIL/test/DDrawTest/SOURCE/beScreen.cpp:196
MethodInitializeSurfaces
============================================================// InitializeSurfaces() ============================================================//
DevIL/test/DDrawTest/SOURCE/beScreen.cpp:74
MethodInvalidateDeviceObjects
----------------------------------------------------------------------------- Name: InvalidateDeviceObjects() Desc: ----------------------------------
DevIL/examples/direct3d_example/d3dtest.cpp:286
MethodIsDisabled
DevIL/cpp wrapper/il_wrap.cpp:805
MethodIsDisabled
DevIL/include/IL/devil_cpp_wrapper.hpp:885
MethodIsEnabled
DevIL/cpp wrapper/il_wrap.cpp:811
MethodIsEnabled
DevIL/include/IL/devil_cpp_wrapper.hpp:890
FunctionKeySpecialFunc
DevIL/examples/volume_example/3dtest.c:214
FunctionKeyboardFunc
Any keypress closes the window - standard glut keypress function.
DevIL/examples/opengl_example/gltest.c:216
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