| 319 | } // namespace |
| 320 | |
| 321 | void SerializedCompiledModelBuilder::AddShader(const std::string& shader_src) { |
| 322 | shaders_.push_back(builder_.CreateString(shader_src)); |
| 323 | } |
| 324 | |
| 325 | void SerializedCompiledModelBuilder::AddProgram( |
| 326 | const std::vector<Variable>& parameters, const std::vector<Object>& objects, |