| 161 | class TextureId { |
| 162 | public: |
| 163 | TextureId() : id_(GL_INVALID_INDEX) { |
| 164 | TFLITE_GPU_CALL_GL(glGenTextures, 1 /* number of textures*/, &id_) |
| 165 | .IgnoreError(); |
| 166 | } |
| 167 | |
| 168 | explicit TextureId(GLuint id) : id_(id) {} |
| 169 |
nothing calls this directly
no test coverage detected