@return true if this object actually owns corresponding GL buffer and manages it's lifetime.
| 101 | // @return true if this object actually owns corresponding GL buffer |
| 102 | // and manages it's lifetime. |
| 103 | bool has_ownership() const { return has_ownership_; } |
| 104 | |
| 105 | private: |
| 106 | void Invalidate(); |