Creates a trivial sharding that replicates a maximal tile across all devices.
| 43 | // Creates a trivial sharding that replicates a maximal tile across all |
| 44 | // devices. |
| 45 | static HloSharding Replicate() { return HloSharding(); } |
| 46 | |
| 47 | // Creates a sharding that emulates device placement; a tile shape equal to |
| 48 | // the input shape (one tile) assigned to a single device. |
nothing calls this directly
no test coverage detected