| 26 | namespace gl { |
| 27 | |
| 28 | Status GlSyncWait() { |
| 29 | GlSync sync; |
| 30 | RETURN_IF_ERROR(GlSync::NewSync(&sync)); |
| 31 | // Flush sync and loop afterwards without it. |
| 32 | GLenum status = glClientWaitSync(sync.sync(), GL_SYNC_FLUSH_COMMANDS_BIT, |
| 33 | /* timeout ns = */ 0); |
| 34 | while (true) { |
| 35 | switch (status) { |
| 36 | case GL_TIMEOUT_EXPIRED: |
| 37 | break; |
| 38 | case GL_CONDITION_SATISFIED: |
| 39 | case GL_ALREADY_SIGNALED: |
| 40 | return OkStatus(); |
| 41 | case GL_WAIT_FAILED: |
| 42 | return GetOpenGlErrors(); |
| 43 | } |
| 44 | status = glClientWaitSync(sync.sync(), 0, /* timeout ns = */ 10000000); |
| 45 | } |
| 46 | return OkStatus(); |
| 47 | } |
| 48 | |
| 49 | Status GlActiveSyncWait() { |
| 50 | GlSync sync; |
nothing calls this directly
no test coverage detected