(params, inputTexture, width, height, flipY = 1.0, renderScale = 1.0)
| 731 | } |
| 732 | |
| 733 | _renderBlur(params, inputTexture, width, height, flipY = 1.0, renderScale = 1.0) { |
| 734 | const gl = this.gl; |
| 735 | const program = this.programs.blur; |
| 736 | |
| 737 | this._useProgram(program, flipY); |
| 738 | |
| 739 | gl.activeTexture(gl.TEXTURE0); |
| 740 | gl.bindTexture(gl.TEXTURE_2D, inputTexture); |
| 741 | |
| 742 | const typeMap = { gaussian: 0, radial: 1, motion: 2 }; |
| 743 | |
| 744 | // Scale radius proportionally to render resolution so export matches preview |
| 745 | const scaledRadius = params.radius * renderScale; |
| 746 | |
| 747 | gl.uniform1i(program.uniforms.u_image, 0); |
| 748 | gl.uniform1f(program.uniforms.u_radius, scaledRadius); |
| 749 | gl.uniform1i(program.uniforms.u_type, typeMap[params.type] ?? 0); |
| 750 | gl.uniform1f(program.uniforms.u_angle, params.angle); |
| 751 | gl.uniform2f(program.uniforms.u_resolution, width, height); |
| 752 | |
| 753 | gl.drawArrays(gl.TRIANGLES, 0, 6); |
| 754 | } |
| 755 | |
| 756 | _renderDistortion(params, inputTexture, width, height, flipY = 1.0) { |
| 757 | const gl = this.gl; |
no test coverage detected