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hub / github.com/DavidHDev/react-bits / _renderBloom

Method _renderBloom

src/tools/texture-lab/renderer.js:1040–1061  ·  view source on GitHub ↗
(params, inputTexture, width, height, flipY = 1.0, renderScale = 1.0)

Source from the content-addressed store, hash-verified

1038 }
1039
1040 _renderBloom(params, inputTexture, width, height, flipY = 1.0, renderScale = 1.0) {
1041 const gl = this.gl;
1042 const program = this.programs.bloom;
1043
1044 this._useProgram(program, flipY);
1045
1046 gl.activeTexture(gl.TEXTURE0);
1047 gl.bindTexture(gl.TEXTURE_2D, inputTexture);
1048
1049 // Scale radius proportionally to render resolution so export matches preview
1050 const scaledRadius = params.radius * renderScale;
1051
1052 gl.uniform1i(program.uniforms.u_image, 0);
1053 gl.uniform1f(program.uniforms.u_radius, scaledRadius);
1054 gl.uniform1f(program.uniforms.u_intensity, params.intensity);
1055 gl.uniform1f(program.uniforms.u_threshold, params.threshold);
1056 gl.uniform1f(program.uniforms.u_softThreshold, params.softThreshold);
1057 gl.uniform1i(program.uniforms.u_blendMode, this._blendModeToInt(params.blendMode));
1058 gl.uniform2f(program.uniforms.u_resolution, width, height);
1059
1060 gl.drawArrays(gl.TRIANGLES, 0, 6);
1061 }
1062
1063 _renderRadialBlur(params, inputTexture, width, height, flipY = 1.0) {
1064 const gl = this.gl;

Callers 1

_renderEffectMethod · 0.95

Calls 2

_useProgramMethod · 0.95
_blendModeToIntMethod · 0.95

Tested by

no test coverage detected