()
| 255 | meshRef.current = mesh; |
| 256 | |
| 257 | const resize = () => { |
| 258 | const rect = container.getBoundingClientRect(); |
| 259 | renderer.setSize(rect.width, rect.height); |
| 260 | uniforms.iResolution.value = [gl.drawingBufferWidth, gl.drawingBufferHeight, 1]; |
| 261 | }; |
| 262 | |
| 263 | resize(); |
| 264 | const ro = new ResizeObserver(resize); |