| 841 | // *********************************************************************** |
| 842 | |
| 843 | void Perspective(f32 screenWidth, f32 screenHeight, f32 nearPlane, f32 farPlane, f32 fov) { |
| 844 | u64 mode = (u64)pRenderState->matrixModeState; |
| 845 | pRenderState->matrixStates[mode].Top() *= Matrixf::Perspective(screenWidth, screenHeight, nearPlane, farPlane, fov); |
| 846 | } |
| 847 | |
| 848 | // *********************************************************************** |
| 849 |