| 353 | // *********************************************************************** |
| 354 | |
| 355 | void OnFileChanged(FileChange change, void* pUserData) { |
| 356 | // check for luau file changes |
| 357 | for (int i=0; i<pState->luaFilesToWatch.count; i++) { |
| 358 | if (pState->luaFilesToWatch[i] == change.path) { |
| 359 | Log::Info("Luau file %s changed, reloading", change.path.pData); |
| 360 | |
| 361 | // when you reload a module |
| 362 | // you will load it up onto the stack, and then look up it's existing |
| 363 | // and shallow copy the contents from the new to the old, then just drop the new one |
| 364 | pState->frontend.markDirty(change.path.pData); |
| 365 | if (!CompileAndLoadModule(change.path, 1)) { |
| 366 | return; |
| 367 | } |
| 368 | lua_State* L = pState->pProgramState; |
| 369 | |
| 370 | // this will be the main.luau file, rather than a module, so no patching required |
| 371 | if (lua_isnil(L, -1)) { |
| 372 | if (pState->hasStarted == false) { |
| 373 | pState->appLoaded = true; |
| 374 | Start(); |
| 375 | } |
| 376 | lua_pop(L, 1); |
| 377 | return; |
| 378 | } |
| 379 | |
| 380 | i32 newModuleIndex = lua_gettop(L); |
| 381 | luaL_findtable(L, LUA_REGISTRYINDEX, "_MODULES", 1); |
| 382 | lua_getfield(L, -1, change.path.pData); |
| 383 | |
| 384 | // shallow copy the new table into the existing one in the registry (which everyone points to) |
| 385 | lua_pushnil(L); |
| 386 | while(lua_next(L, newModuleIndex) != 0) { |
| 387 | lua_pushvalue(L, -2); |
| 388 | lua_insert(L, -2); |
| 389 | lua_settable(L, -4); |
| 390 | } |
| 391 | lua_pop(L, 3); |
| 392 | } |
| 393 | } |
| 394 | |
| 395 | // check for asset changes |
| 396 | for (int i=0; i<pState->assetsToWatch.count; i++) { |
| 397 | if (pState->assetsToWatch[i] == change.path) { |
| 398 | String extension = TakeAfterLastDot(change.path); |
| 399 | if (extension == "gltf") { |
| 400 | lua_State* L = pState->pProgramState; |
| 401 | AssetImporter::ImportTableAsset& asset = pState->pImportTable->table[change.path]; |
| 402 | |
| 403 | // reimport the asset, leaving it loaded into lua (i.e. we don't serialize it) |
| 404 | if (AssetImporter::ImportGltf(g_pArenaFrame, L, asset.importFormat, change.path)) { |
| 405 | // you want to lookup the asset in the ASSET table |
| 406 | i32 newAssetIndex = lua_gettop(L); |
| 407 | luaL_findtable(L, LUA_REGISTRYINDEX, "_ASSETS", 1); |
| 408 | lua_getfield(L, -1, change.path.pData); |
| 409 | |
| 410 | // check to make sure the asset has not been deleted by gc |
| 411 | if (lua_isnil(L, -1)) { |
| 412 | lua_pop(L, 3); |
nothing calls this directly
no test coverage detected