| 263 | // *********************************************************************** |
| 264 | |
| 265 | int LuaLight(lua_State* pLua) { |
| 266 | i32 id = (i32)luaL_checkinteger(pLua, 1); |
| 267 | |
| 268 | Vec3f direction; |
| 269 | direction.x = (f32)luaL_checknumber(pLua, 2); |
| 270 | direction.y = (f32)luaL_checknumber(pLua, 3); |
| 271 | direction.z = (f32)luaL_checknumber(pLua, 4); |
| 272 | |
| 273 | // consider making colors a type that can be more easily passed in? |
| 274 | Vec3f color; |
| 275 | color.x = (f32)luaL_checknumber(pLua, 5); |
| 276 | color.y = (f32)luaL_checknumber(pLua, 6); |
| 277 | color.z = (f32)luaL_checknumber(pLua, 7); |
| 278 | |
| 279 | Light(id, direction, color); |
| 280 | return 0; |
| 281 | } |
| 282 | |
| 283 | // *********************************************************************** |
| 284 | |