| 51 | } |
| 52 | |
| 53 | void tearDown(void) |
| 54 | { |
| 55 | if (SetToOneToFailInTearDown == 1) |
| 56 | TEST_FAIL_MESSAGE("<= Failed in tearDown"); |
| 57 | if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0)) |
| 58 | { |
| 59 | UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]"); |
| 60 | UNITY_OUTPUT_CHAR('\n'); |
| 61 | } |
| 62 | } |
| 63 | |
| 64 | TEST_CASE(0) |
| 65 | TEST_CASE(44) |
nothing calls this directly
no test coverage detected
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