
[!NOTE] Due to our application not having a signed certificate, Windows Defender (or other Antivirus software) may false-flag Aurora, we do not support Microsoft's Smart App Control system. You are most likely to get blocked by Smart App Control while running Aurora for the first time.
Find out how to disable Smart App Control: Click Me!
Aurora is a light-weight high performance mod launcher built for Neverness to Everness that allows you to freely edit models inside the game using UE5 (Unreal Engine 5) PAKs.
Aurora is an open-source community project, any help with the source code is greatly appreciated. We are open to anyone who wants to help develop this project further, whether it be translations or contribution to the source-code.
[!NOTE] We are open for your suggestions (as long as they make sense!) to create more features and make the experience of Aurora better and more smooth for everyone!
[!WARNING]
Notice for Linux Users
Unfortunately, Aurora is built to only be ran on Windows Operating Systems. Although trying to run Aurora in Linux with Wine/Proton can be possible; the engine DLL & ASI files that Aurora uses and the reliance on native Win32 system API calls might cause issues. Aurora will most likely not perform correctly when running under Wine, Proton or SteamOS.
Because of this, if you encounter issues while trying to run Aurora on Linux; we can't help you at the moment until a proper Linux build is created.
Notice June 7, 2026: We shortly be working on Linux support. You can still try to get it working on your Linux device until then or wait for an official update with Linux support.
[!TIP] It is recommened to download the following Prerequisite software to minimise errors. Microsoft Visual C++ Redistributable.
[!NOTE] Although not required, it is recommended to run the Installer file as Administrator to reduce chances of failure.
Aurora.exe and wait for the User Interface to load.[!NOTE] For the simple average user, this is not recommended. Only build from source if you don't trust the Portable installation or plan on modifying the source code of the program.
[!IMPORTANT] In order to build the project, you must have Python 3.14.5 and VCRedist installed on your computer. 1. Download the ZIP source code of this project. (Code Button > "Download ZIP") 2. Extract source code to your desired path. 3. Open a command prompt in the root folder of the project (the one that houses build.py and main.py) 4. Run
pip install -r dev/requirements.txt5. Runpython build.pyorpy build.py
[!NOTE] Aurora is not a tool used to create mods, it is a tool to use mods. We are not experienced with modding, please ask experts in modding and not us if you are stuck. Aurora's Mod Manager supports a
mod.jsonfile inside your mod folder to display custom assets in the mod manager. If you are a modder and would like to include it on your project, here is how to do it. 1. Create a new file namedmod.json, in the same location as your.pak,.utocand.ucasfiles. 2. Replace the contents with:
{
"Name": "Example Mod Name",
"Version": "1.0.0",
"Author": "Example Author Name",
"Icon": "CharacterName (e.g: Mint)",
"Optionals": {
"Support Link": "https://patreon.com/example"
}
}
| Language | Status | File | Status |
|---|---|---|---|
en.json |
|||
ru.json |
Credits: @raperov | ||
es.json |
Credits: @Alawapr | ||
fr.json |
Credits: @GohanSword | ||
de.json |
|||
tr.json |
|||
cn.json |
(Unofficial Translation) | ||
jp.json |
(Unofficial Translation) | ||
kr.json |
No Translation | ||
vi.json |
Credits: @TanNhatCMS | ||
nl.json |
Credits: @devAxri | ||
it.json |
Credits: @yuukitoyaro | ||
pt-br.json |
Credits: @SouzaNonaka | ||
pt-br.json |
Credits: @SouzaNonaka |
$ claude mcp add Aurora \
-- python -m otcore.mcp_server <graph>