Runs the node logic This is where you encode draw commands. This will run on every view on which the graph is running. If you don't want your effect to run on every camera, you'll need to make sure you have a marker component as part of [`ViewQuery`] to identify which camera(s) should run the effect.
(
&self,
_graph: &mut RenderGraphContext,
render_context: &mut RenderContext,
(
view_target,
_post_process_settings,
settings_index,