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hub / github.com/DarkZek/RustCraft / prepare_view_depth_textures

Function prepare_view_depth_textures

client/src/systems/post_processing/node.rs:143–149  ·  view source on GitHub ↗

A system that marks all view depth textures as readable in shaders. The post processing pass needs to do this, and it doesn't happen by default.

(
    mut view_targets: Query<&mut Camera3d>
)

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