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github.com/DarkZek/RustCraft
/ functions
Functions
594 in github.com/DarkZek/RustCraft
⨍
Functions
594
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Types & classes
288
Function
boundary_testing
()
client/src/systems/chunk/nearby_chunk_map.rs:276
Method
bounding_box
()
server/src/game/generation/structures/tree.rs:8
Function
broadcast_chat
Broadcasts chat messages from clients to all other clients
server/src/systems/chat.rs:9
Method
build
(&self, app: &mut App)
client/src/game/events.rs:7
Method
build
(&self, app: &mut App)
client/src/game/game_object/mod.rs:13
Method
build
(&self, app: &mut App)
client/src/game/game_mode/mod.rs:7
Method
build
(&self, app: &mut App)
client/src/game/world/mod.rs:12
Method
build
(&self, app: &mut App)
client/src/game/inventory/mod.rs:9
Method
build
(&self, app: &mut App)
client/src/game/interaction/mod.rs:19
Method
build
(&self, app: &mut App)
client/src/systems/wasm/mod.rs:13
Method
build
(&self, app: &mut App)
client/src/systems/connection/mod.rs:13
Method
build
(&self, app: &mut App)
client/src/systems/debugging/mod.rs:20
Method
build
(&self, app: &mut App)
client/src/systems/camera/mod.rs:15
Method
build
(&self, app: &mut App)
client/src/systems/post_processing/mod.rs:18
Method
build
(&self, app: &mut App)
client/src/systems/physics/mod.rs:20
Method
build
(&self, app: &mut App)
client/src/systems/networking/mod.rs:20
Method
build
(&self, app: &mut App)
client/src/systems/ui/mod.rs:31
Method
build
(&self, app: &mut App)
client/src/systems/ui/console/mod.rs:17
Method
build
(&self, app: &mut App)
client/src/systems/asset/mod.rs:20
Method
build
(&self, app: &mut App)
client/src/systems/chunk/mod.rs:38
Method
build
(&self, app: &mut App)
client/src/systems/input/mod.rs:19
Method
build
(&self, app: &mut App)
lib/rc_particle/src/lib.rs:23
Method
build
(&self, app: &mut App)
lib/rc_shared/src/item/mod.rs:19
Method
build
(&self, app: &mut App)
lib/rc_shared/src/block/mod.rs:24
Method
build
(&self, app: &mut App)
lib/rc_networking/src/client/mod.rs:15
Method
build
(&self, app: &mut App)
lib/rc_networking/src/client/wasm/mod.rs:30
Method
build
(&self, app: &mut App)
lib/rc_networking/src/client/native/mod.rs:26
Method
build
(&self, app: &mut App)
lib/rc_networking/src/server/mod.rs:32
Method
build
(&self, app: &mut App)
server/src/game/commands/mod.rs:25
Method
build
(&self, app: &mut App)
server/src/game/update/mod.rs:29
Method
build
(&self, app: &mut App)
server/src/game/world/mod.rs:23
Method
build
(&self, app: &mut App)
server/src/game/entity/mod.rs:16
Method
build
(&self, app: &mut App)
server/src/systems/connection/mod.rs:15
Method
build
(&self, app: &mut App)
server/src/systems/game_object/mod.rs:19
Method
build
(&self, app: &mut App)
server/src/systems/chunk/mod.rs:29
Method
build
(&self, app: &mut App)
server/src/transport/mod.rs:38
Function
build_texture_atlas
( packs: Res<Assets<ResourcePacks>>, mut data: ResMut<Assets<ResourcePackData>>, service: ResMut<A
client/src/systems/asset/atlas/mod.rs:25
Function
button_system
( mut interaction_query: Query< (&Interaction, &mut BackgroundColor), (Changed<Interaction
client/src/systems/ui/main_menu.rs:61
Function
camera_player_location_sync
Take the location from the `Player` and update the camera's position
client/src/systems/camera/mod.rs:66
Function
camera_player_rotation_sync
Take the rotation from the camera and update the player
client/src/systems/camera/mod.rs:88
Function
check_chunk_boundaries
Returns true when a position moved by a direction is still within the 0-15 chunk boundaries
lib/rc_shared/src/helpers.rs:172
Function
check_loading
( data: Res<LoadingUIData>, app_state: ResMut<State<AppState>>, mut set_app_state: ResMut<NextStat
client/src/systems/ui/loading.rs:90
Function
check_positions
()
client/src/systems/chunk/nearby_chunk_map.rs:255
Function
check_positions
()
lib/rc_shared/src/relative_chunk_map.rs:70
Function
check_positions
()
lib/rc_shared/src/relative_chunk_flat_map.rs:66
Method
clamp_val
(self, min: f32, max: f32)
lib/rc_shared/src/helpers.rs:95
Function
collect_items
( players_query: Query<(Entity, &PlayerGameObjectData, &Transform)>, mut items_query: Query<(Entity, &
server/src/systems/game_object/collect_item.rs:10
Method
connect
(&mut self, url: Url, join_token: String)
lib/rc_networking/src/client/wasm/mod.rs:64
Method
connect
Open a new endpoint connection to an address
lib/rc_networking/src/client/native/mod.rs:95
Function
connect_to_server
( mut pending_server_connection: ResMut<PendingServerConnection>, mut client: ResMut<NetworkingClient>
client/src/systems/connection/connect.rs:57
Method
constructor
()
site/wasm/rc_client.js:30
Function
context_test_cases
()
client/src/systems/chunk/builder/build_context.rs:181
Function
context_viewable_cases
()
client/src/systems/chunk/builder/build_context.rs:249
Function
control_gizmos
( mut evr_kbd: EventReader<KeyboardInput>, mut debugging_info: ResMut<DebuggingInfo> )
client/src/systems/debugging/mod.rs:47
Function
create_asset_service
( mut commands: Commands, assets: Res<AssetServer>, mut materials: ResMut<Assets<ChunkMaterial>>,
client/src/systems/asset/mod.rs:70
Function
create_states
( server: Res<AssetServer>, mut item_states: ResMut<ItemStates>, )
client/src/game/state/mod.rs:7
Function
create_states
( server: Res<AssetServer>, mut item_states: ResMut<ItemStates>, )
server/src/main.rs:124
Method
default
()
client/src/game/inventory/mod.rs:92
Method
default
()
client/src/systems/ui/debugging.rs:14
Method
default
()
client/src/systems/ui/fps.rs:15
Method
default
()
client/src/systems/ui/inventory/mod.rs:15
Method
default
()
client/src/systems/asset/atlas/resource_packs.rs:31
Method
default
()
client/src/systems/chunk/nearby_chunk_map.rs:17
Method
default
()
client/src/systems/input/sprint.rs:19
Method
default
()
lib/rc_shared/src/chunk_column.rs:11
Method
default
()
lib/rc_shared/src/atlas.rs:224
Method
default
()
lib/rc_networking/src/server/mod.rs:67
Method
default
()
server/src/config.rs:15
Method
default
()
server/src/game/transform.rs:12
Method
default
()
server/src/game/inventory.rs:80
Method
default
()
server/src/game/generation/phase1.rs:13
Method
default
()
server/src/game/generation/phase2.rs:31
Method
default
()
server/src/game/world/data.rs:32
Method
default
()
server/src/transport/mod.rs:32
Method
deref
(&self)
lib/rc_networking/src/types.rs:12
Function
despawn_game_objects
( query: Query<(Entity, &crate::game::transform::Transform, &GameObject), With<DespawnGameObject>>, ch
server/src/systems/game_object/despawn.rs:13
Function
destroy_block_system
( world: &mut World, event_state: &mut SystemState<EventReader<DestroyBlockEvent>>, )
client/src/game/world/destroy_block.rs:42
Function
destroy_main_menu
(mut commands: Commands, menu: Res<MainMenuData>)
client/src/systems/ui/main_menu.rs:52
Function
detect_close
( mut reader: EventReader<WindowCloseRequested>, mut exit: EventWriter<AppExit>, mut app_state: Re
client/src/systems/ui/detect_close.rs:5
Function
detect_connection_complete
( packets: EventReader<ChunkRebuiltEvent>, mut app_state: ResMut<NextState<AppState>>, chunks: Res
client/src/systems/connection/connection_complete.rs:7
Function
detect_shutdown_system
Detect shutdowns and close networking client
lib/rc_networking/src/client/wasm/systems.rs:90
Function
detect_shutdown_system
Detect shutdowns and close networking client
lib/rc_networking/src/client/native/systems.rs:85
Function
detect_shutdowns
( mut shutdown: EventWriter<AppExit>, transport_system: ResMut<TransportSystem>, mut send_packet:
server/src/main.rs:105
Function
detect_spawner
( query: Query<(Entity, &ParticleSpawner), Added<ParticleSpawner>>, mut meshes: ResMut<Assets<Mesh>>,
lib/rc_particle/src/spawner/detect.rs:6
Function
detect_sprinting
Allow users to start sprinting when they double tap w
client/src/systems/input/sprint.rs:28
Method
disconnect
(&mut self)
lib/rc_networking/src/client/mod.rs:54
Method
disconnect
(&mut self)
lib/rc_networking/src/client/wasm/mod.rs:115
Method
disconnect
(&mut self)
lib/rc_networking/src/client/native/mod.rs:148
Function
disconnection_event
( mut event_reader: EventReader<NetworkDisconnectionEvent>, mut commands: Commands, mut world: Res
server/src/systems/connection/disconnect.rs:18
Function
distance
Calculate the distance between two `Point3` points
lib/rc_shared/src/helpers.rs:82
Function
do_despawn
( query: Query<(Entity, &Particle)>, mut commands: Commands, time: Res<Time> )
lib/rc_particle/src/spawner/despawn.rs:4
Function
do_expire
( query: Query<(Entity, &ParticleSpawner, &ParticleSpawnerMeta)>, mut commands: Commands, time: Re
lib/rc_particle/src/spawner/expire.rs:6
Function
do_pipes_temp
( mut world_data: ResMut<WorldData>, mut update_event: EventReader<BlockPokeEvent>, mut send_packe
server/src/game/update/mod.rs:50
Method
do_request
( &self, path: &str, body: X )
client/src/systems/api/mod.rs:48
Function
do_simulation
( mut query: Query<(&mut Transform, &mut ParticleSimulationData)>, time: Res<Time> )
lib/rc_particle/src/spawner/simulation.rs:22
Function
do_spawn
( mut query: Query<(&Transform, &ParticleSpawner, &mut ParticleSpawnerMeta)>, mut commands: Commands,
lib/rc_particle/src/spawner/spawn.rs:10
Method
draw
(&self)
lib/rc_shared/src/block/blocks/mod.rs:25
Function
draw_chunk_boundary
Get the height of the skylight heightmap of the chunk at the camera and draw cubes to show it
client/src/systems/debugging/chunk.rs:11
Function
draw_game_object_hitboxes
Get the height of the skylight heightmap of the chunk at the camera and draw cubes to show it
client/src/systems/debugging/game_object_hitboxes.rs:9
Function
draw_skylight
Get the height of the skylight heightmap of the chunk at the camera and draw cubes to show it
client/src/systems/debugging/light_heightmap.rs:12
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