Reset the scene
| 304 | |
| 305 | // Reset the scene |
| 306 | inline void Scene::reset() { |
| 307 | mEngineSettings.elapsedTime = std::chrono::milliseconds::zero(); |
| 308 | mSnapshotsContactPoints.clear(); |
| 309 | } |
| 310 | |
| 311 | // Return a reference to the camera |
| 312 | inline const openglframework::Camera& Scene::getCamera() const { |