Destructor
| 44 | |
| 45 | // Destructor |
| 46 | Scene::~Scene() { |
| 47 | |
| 48 | } |
| 49 | |
| 50 | // Set the scene position (where the camera needs to look at) |
| 51 | void Scene::setScenePosition(const openglframework::Vector3& position, float sceneRadius) { |
nothing calls this directly
no outgoing calls
no test coverage detected