Called when a mouse button event occurs
| 96 | |
| 97 | // Called when a mouse button event occurs |
| 98 | bool Scene::mouseButtonEvent(int /*button*/, bool down, int /*mods*/, double mousePosX, double mousePosY) { |
| 99 | |
| 100 | // If the mouse button is pressed |
| 101 | if (down) { |
| 102 | mLastMouseX = mousePosX; |
| 103 | mLastMouseY = mousePosY; |
| 104 | } |
| 105 | |
| 106 | return true; |
| 107 | } |
| 108 | |
| 109 | // Called when a mouse motion event occurs |
| 110 | bool Scene::mouseMotionEvent(double xMouse, double yMouse, int leftButtonState, |
no outgoing calls