Reset the scene
| 187 | } |
| 188 | // Reset the scene |
| 189 | void JointsScene::reset() { |
| 190 | |
| 191 | SceneDemo::reset(); |
| 192 | |
| 193 | destroyPhysicsWorld(); |
| 194 | createPhysicsWorld(); |
| 195 | initBodiesPositions(); |
| 196 | } |
| 197 | |
| 198 | // Create the boxes and joints for the Ball-and-Socket joint example |
| 199 | void JointsScene::createBallAndSocketJoints() { |
nothing calls this directly
no outgoing calls
no test coverage detected