Reset the scene
| 141 | |
| 142 | // Reset the scene |
| 143 | void CubeStackScene::reset() { |
| 144 | |
| 145 | SceneDemo::reset(); |
| 146 | |
| 147 | destroyPhysicsWorld(); |
| 148 | createPhysicsWorld(); |
| 149 | initBodiesPositions(); |
| 150 | } |
nothing calls this directly
no outgoing calls
no test coverage detected